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Avalanche Ranch: Clip Ar… Song Lyrics & Decorating
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Avalanche Ranch: Clip Art, Song Lyrics & Decorating - Disc 1.iso
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PSPROCSET
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18
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2004-12-17
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106 lines
%%BeginResource: procset pdflev2 6.0 1
%%Copyright: Copyright 1987-2001,2003 Adobe Systems Incorporated. All Rights Reserved.
%%Title: PDF operators, with code specific for Level 2
/docinitialize {
PDF begin
/_defaulthalftone currenthalftone dd
/_defaultblackgeneration currentblackgeneration dd
/_defaultundercolorremoval currentundercolorremoval dd
/_defaultcolortransfer [currentcolortransfer] dd
/_defaulttransfer currenttransfer dd
end
PDFVars /docSetupDone true put
} bd
/initialize {
PDFVars /docSetupDone get {
_defaulthalftone sethalftone
/_defaultblackgeneration load setblackgeneration
/_defaultundercolorremoval load setundercolorremoval
_defaultcolortransfer aload pop setcolortransfer
} if
false setoverprint
} bd
/terminate { } bd
/c /curveto ld
/cs /setcolorspace ld
/l /lineto ld
/m /moveto ld
/q /gsave ld
/Q /grestore ld
/sc /setcolor ld
/setSA/setstrokeadjust ld
/re {
4 2 roll m
1 index 0 rlineto
0 exch rlineto
neg 0 rlineto
h
} bd
/concattransferfuncs {
[ 3 1 roll /exec load exch /exec load ] cvx
} bd
/concatandsettransfer {
/_defaulttransfer load concattransferfuncs settransfer
} bd
/concatandsetcolortransfer {
_defaultcolortransfer aload pop
8 -1 roll 5 -1 roll concattransferfuncs 7 1 roll
6 -1 roll 4 -1 roll concattransferfuncs 5 1 roll
4 -1 roll 3 -1 roll concattransferfuncs 3 1 roll
concattransferfuncs
setcolortransfer
} bd
/defineRes/defineresource ld
/undefineRes/undefineresource ld
/findRes/findresource ld
currentglobal
true systemdict /setglobal get exec
[/Function /ExtGState /Form /Shading /FunctionDictionary /MadePattern /PatternPrototype /DataSource /Image]
{ /Generic /Category findresource dup length dict copy /Category defineresource pop }
forall
systemdict /setglobal get exec
/ri
{
/findcolorrendering isdefined?
{
mark exch
findcolorrendering
counttomark 2 eq
{ type /booleantype eq
{ dup type /nametype eq
{ dup /ColorRendering resourcestatus
{ pop pop
dup /DefaultColorRendering ne
{
/ColorRendering findresource
setcolorrendering
} if
} if
} if
} if
} if
cleartomark
}
{ pop
} ifelse
} bd
/knownColorants? {
pop false
} bd
/getrampcolor {
cvi
/indx exch def
0 1 NumComp 1 sub {
dup
Samples exch get
dup type /stringtype eq { indx get } if
exch
Scaling exch get aload pop
3 1 roll
mul add
} for
setcolor
} bd
/sssetbackground { aload pop setcolor } bd
%%EndResource